Reference to creating and implementing structs for gameplay classes.

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Structs in gameplay classes can contain variables, including UProperty variables, functions, and operators. Structs are declared prior to the class declaration.

USTRUCT([Specifier, Specifier, ...])
struct StructName

Struct Specifiers

When declaring structs, specifiers can be added to the declaration to control how the struct behaves with various aspects of the engine and editor.

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