unreal.AIRequestPriority

class unreal.AIRequestPriority

Bases: EnumBase

EAIRequest Priority

C++ Source:

  • Module: AIModule

  • File: AITypes.h

HARD_SCRIPT: AIRequestPriority

Actions LDs really want AI to perform.

Type:

2

LOGIC: AIRequestPriority

Actions AI wants to do due to its internal logic.

Type:

1

REACTION: AIRequestPriority

Actions being result of game-world mechanics, like hit reactions, death, falling, etc. In general things not depending on what AI’s thinking.

Type:

3

SOFT_SCRIPT: AIRequestPriority

Actions requested by Level Designers by placing AI-hinting elements on the map.

Type:

0

ULTIMATE: AIRequestPriority

Ultimate priority, to be used with caution, makes AI perform given action regardless of anything else (for example disabled reactions).

Type:

4