unreal.AIRequestPriority
¶
- class unreal.AIRequestPriority¶
Bases:
EnumBase
EAIRequest Priority
C++ Source:
Module: AIModule
File: AITypes.h
- HARD_SCRIPT: AIRequestPriority¶
Actions LDs really want AI to perform.
- Type:
2
- LOGIC: AIRequestPriority¶
Actions AI wants to do due to its internal logic.
- Type:
1
- REACTION: AIRequestPriority¶
Actions being result of game-world mechanics, like hit reactions, death, falling, etc. In general things not depending on what AI’s thinking.
- Type:
3
- SOFT_SCRIPT: AIRequestPriority¶
Actions requested by Level Designers by placing AI-hinting elements on the map.
- Type:
0
- ULTIMATE: AIRequestPriority¶
Ultimate priority, to be used with caution, makes AI perform given action regardless of anything else (for example disabled reactions).
- Type:
4