unreal.AISense
¶
- class unreal.AISense(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
C++ Source:
Module: AIModule
File: AISense.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_register_all_pawns_as_sources
(bool): [Read-Write] If true all newly spawned pawns will get auto registered as source for this sense.notify_type
(AISenseNotifyType): [Read-Write]wants_new_pawn_notification
(bool): [Read-Write] whether this sense is interested in getting notified about new Pawns being spawnedthis can be used for example for automated sense sources registration
- property auto_register_all_pawns_as_sources: bool¶
[Read-Only] If true all newly spawned pawns will get auto registered as source for this sense.
- Type:
(bool)
- property notify_type: AISenseNotifyType¶
[Read-Only]
- Type: