unreal.AISenseConfig_Damage

class unreal.AISenseConfig_Damage(outer: Object | None = None, name: Name | str = 'None')

Bases: AISenseConfig

AISense Config Damage

C++ Source:

  • Module: AIModule

  • File: AISenseConfig_Damage.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_color (Color): [Read-Write]

  • implementation (type(Class)): [Read-Write]

  • max_age (float): [Read-Write] specifies age limit after stimuli generated by this sense become forgotten. 0 means “never”

  • starts_enabled (bool): [Read-Write] determines whether given sense starts in an enabled state

property implementation: Class

[Read-Only]

Type:

(type(Class))