unreal.ARMeshGeometry

class unreal.ARMeshGeometry(outer: Object | None = None, name: Name | str = 'None')

Bases: ARTrackedGeometry

ARMesh Geometry

C++ Source:

  • Module: AugmentedReality

  • File: ARTrackable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • unique_id (Guid): [Read-Write]

get_object_classification_at_location(world_location, max_location_diff=10.000000) (out_classification=ARObjectClassification, out_classification_location=Vector) or None

Try to determine the classification of the object at a world space location InWorldLocation:: the world location where the classification is needed OutClassification:: the classification result OutClassificationLocation:: the world location at where the classification is calculated MaxLocationDiff:: the max distance between the specified world location and the classification location return:: whether a valid classification result is calculated

Parameters:
  • world_location (Vector) –

  • max_location_diff (float) –

Returns:

out_classification (ARObjectClassification):

out_classification_location (Vector):

Return type:

tuple or None