unreal.ARSkeletonDefinition

class unreal.ARSkeletonDefinition(num_joints=0, joint_names=[], parent_indices=[])

Bases: unreal.StructBase

Represents a hierarchy of a human pose skeleton tracked by the AR system

C++ Source:

  • Module: AugmentedReality
  • File: ARTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • joint_names (Array(Name)): [Read-Write] The name of each joint in this skeleton
  • num_joints (int32): [Read-Write] How many joints this skeleton has
  • parent_indices (Array(int32)): [Read-Write] The parent index of each joint in this skeleton
joint_names

(Array(Name)) – [Read-Only] The name of each joint in this skeleton

num_joints

(int32) – [Read-Only] How many joints this skeleton has

parent_indices

(Array(int32)) – [Read-Only] The parent index of each joint in this skeleton