unreal.AbcSamplingSettings

class unreal.AbcSamplingSettings(sampling_type: AlembicSamplingType = Ellipsis, frame_steps: int = 0, time_steps: float = 0.0, frame_start: int = 0, frame_end: int = 0, skip_empty: bool = False)

Bases: StructBase

Abc Sampling Settings

C++ Source:

  • Plugin: AlembicImporter

  • Module: AlembicLibrary

  • File: AbcImportSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_end (int32): [Read-Write] Ending index to stop sampling the animation at

  • frame_start (int32): [Read-Write] Starting index to start sampling the animation from

  • frame_steps (int32): [Read-Write] Steps to take when sampling the animation

  • sampling_type (AlembicSamplingType): [Read-Write] Type of sampling performed while importing the animation

  • skip_empty (bool): [Read-Write] Skip empty (pre-roll) frames and start importing at the frame which actually contains data

  • time_steps (float): [Read-Write] Time steps to take when sampling the animation

property frame_end: int

[Read-Write] Ending index to stop sampling the animation at

Type:

(int32)

property frame_start: int

[Read-Write] Starting index to start sampling the animation from

Type:

(int32)

property frame_steps: int

[Read-Write] Steps to take when sampling the animation

Type:

(int32)

property sampling_type: AlembicSamplingType

[Read-Write] Type of sampling performed while importing the animation

Type:

(AlembicSamplingType)

property skip_empty: bool

[Read-Write] Skip empty (pre-roll) frames and start importing at the frame which actually contains data

Type:

(bool)

property time_steps: float

[Read-Write] Time steps to take when sampling the animation

Type:

(float)