unreal.AbilityAsync_WaitGameplayTagCountChanged

class unreal.AbilityAsync_WaitGameplayTagCountChanged(outer: Object | None = None, name: Name | str = 'None')

Bases: AbilityAsync

Ability Async Wait Gameplay Tag Count Changed

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityAsync_WaitGameplayTagCountChanged.h

Editor Properties: (see get_editor_property/set_editor_property)

  • tag_count_changed (AsyncWaitGameplayTagCountDelegate): [Read-Write]

property tag_count_changed: AsyncWaitGameplayTagCountDelegate

[Read-Write]

Type:

(AsyncWaitGameplayTagCountDelegate)