unreal.ActorModifierCoreBase
¶
- class unreal.ActorModifierCoreBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Abstract base class for all modifier, a modifier must be located in a modifier stack to work properly
C++ Source:
Plugin: ActorModifierCore
Module: ActorModifierCore
File: ActorModifierCoreBase.h
Editor Properties: (see get_editor_property/set_editor_property)
modifier_enabled
(bool): [Read-Write] Is the modifier enabled or disabled