unreal.ActorModifierCoreBase

class unreal.ActorModifierCoreBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Abstract base class for all modifier, a modifier must be located in a modifier stack to work properly

C++ Source:

  • Plugin: ActorModifierCore

  • Module: ActorModifierCore

  • File: ActorModifierCoreBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled