unreal.AdditiveControlRig

class unreal.AdditiveControlRig(outer=None, name='None')

Bases: unreal.ControlRig

Rig that allows additive layer editing per joint

C++ Source:

  • Plugin: ControlRig
  • Module: ControlRig
  • File: AdditiveControlRig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hierarchy (RigHierarchyContainer): [Read-Only] Hierarchy
  • vm (RigVM): [Read-Only] VM