unreal.AnimDetailProxyFloat

class unreal.AnimDetailProxyFloat(float: float = 0.0)

Bases: StructBase

note control rig uses ‘float’ controls so we call this float though it’s a double internally so we can use same for non-control rig parameters

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimDetailsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • float (double): [Read-Write]

property float: float

[Read-Write]

Type:

(double)