unreal.AnimNextComponentParameter
¶
- class unreal.AnimNextComponentParameter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Base class for static parameters that can be inserted into a schedule via a component Each parameter type needs its own derived type of this object
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: AnimNextComponentParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
scope
(Name): [Read-Write] The scope to apply the parameter to. If this is “None”, it is applied at the root scope of the schedule.