unreal.AnimNextComponentParameter

class unreal.AnimNextComponentParameter(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Base class for static parameters that can be inserted into a schedule via a component Each parameter type needs its own derived type of this object

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: AnimNextComponentParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scope (Name): [Read-Write] The scope to apply the parameter to. If this is “None”, it is applied at the root scope of the schedule.