unreal.AnimNextEntryPointHandle

class unreal.AnimNextEntryPointHandle

Bases: StructBase

Entry Point Handle An entry point handle is equivalent to a decorator handle but it will not resolve automatically on load. As such, it is safe to use outside of an AnimNext graph. They must be manually resolved through FDecoratorReader.

Internally, it contains a node handle (as a node ID) and a decorator index. see: FAnimNextDecoratorHandle, FDecoratorReader

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: EntryPointHandle.h