unreal.AnimNodeControlRigLibrary

class unreal.AnimNodeControlRigLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Exposes operations to be performed on a control rig anim node

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: AnimNode_ControlRig_Library.h

classmethod convert_to_control_rig(node) -> (ControlRigReference, result=AnimNodeReferenceConversionResult)

Get a control rig context from an anim node context

Parameters:

node (AnimNodeReference) –

Returns:

result (AnimNodeReferenceConversionResult):

Return type:

AnimNodeReferenceConversionResult

classmethod convert_to_control_rig_pure(node) -> (control_rig=ControlRigReference, result=bool)

Get a control rig context from an anim node context (pure)

Parameters:

node (AnimNodeReference) –

Returns:

control_rig (ControlRigReference):

result (bool):

Return type:

tuple

classmethod set_control_rig_class(node, control_rig_class) ControlRigReference

Set the control rig class on the node

Parameters:
Return type:

ControlRigReference