unreal.AnimNode_BlendStackInput

class unreal.AnimNode_BlendStackInput

Bases: AnimNode_Base

Input pose that links the blend stack’s sample graph with the sample/pose chosen by the blend stack. Todo:: It might be better to reuse FAnimNode_LinkedInputPose, since we will most likely need variable input pins in the future too.

C++ Source:

  • Plugin: BlendStack

  • Module: BlendStack

  • File: AnimNode_BlendStackInput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • override_play_rate (bool): [Read-Write] If true, the PlayRate input from thos node will override the SequencePlayer or BlendSpacePlayer playrate each frame

  • play_rate (float): [Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.