unreal.AnimNode_Inertialization

class unreal.AnimNode_Inertialization

Bases: AnimNode_Base

Anim Node Inertialization

C++ Source:

  • Module: Engine

  • File: AnimNode_Inertialization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_blend_profile (BlendProfile): [Read-Write] Optional default blend profile to use when no blend profile is supplied with the inertialization request

  • filtered_bones (Array[BoneReference]): [Read-Write] List of bones that should not use inertial blending. These bones will change instantly when the animation switches.

  • filtered_curves (Array[Name]): [Read-Write] List of curves that should not use inertial blending. These curves will instantly change when inertialization begins.

  • forward_requests_through_skipped_cached_pose_nodes (bool): [Read-Write] When enabled this option will forward inertialization requests through any downstream UseCachedPose nodes which have had their update skipped (e.g. because they have already been updated in another location). This can be useful in the case where the same cached pose is used in multiple places, and having an inertialization request that goes with it caught in only one of those places would create popping.

  • preallocate_memory (bool): [Read-Write] deprecated: Preallocate Memory has been deprecated.

  • reset_on_becoming_relevant (bool): [Read-Write] Clear any active blends if we just became relevant, to avoid carrying over undesired blends.

  • source (PoseLink): [Read-Write]

property preallocate_memory: bool

[Read-Write] deprecated: Preallocate Memory has been deprecated.

Type:

(bool)