unreal.AnimNode_Root

class unreal.AnimNode_Root(result: PoseLink = [])

Bases: AnimNode_Base

Root node of an animation tree (sink)

C++ Source:

  • Module: Engine

  • File: AnimNode_Root.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (PoseLink): [Read-Write]

property result: PoseLink

[Read-Write]

Type:

(PoseLink)