unreal.AnimNode_TwoWayBlend

class unreal.AnimNode_TwoWayBlend(a: PoseLink = [], b: PoseLink = [], alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis)

Bases: AnimNode_Base

This represents a baked transition

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_TwoWayBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (PoseLink): [Read-Write]

  • alpha (float): [Read-Write] The float value that controls the alpha blending when the alpha input type is set to ‘Float’

  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write]

  • alpha_bool_enabled (bool): [Read-Write] The boolean value that controls the alpha blending when the alpha input type is set to ‘Bool’

  • alpha_curve_name (Name): [Read-Write] The animation curve that controls the alpha blending when the alpha input type is set to ‘Curve’

  • alpha_input_type (AnimAlphaInputType): [Read-Write] The data type used to control the alpha blending between the A and B poses.

    Note: Changing this value will disconnect alpha input pins.

  • alpha_scale_bias (InputScaleBias): [Read-Write]

  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write]

  • always_update_children (bool): [Read-Write] Always update children, regardless of whether or not that child has weight.

  • b (PoseLink): [Read-Write]

  • reset_child_on_activation (bool): [Read-Write] This reinitializes child pose when re-activated. For example, when active child changes

property a: PoseLink

[Read-Write]

Type:

(PoseLink)

property alpha: float

[Read-Write] The float value that controls the alpha blending when the alpha input type is set to ‘Float’

Type:

(float)

property alpha_bool_blend: InputAlphaBoolBlend

[Read-Write]

Type:

(InputAlphaBoolBlend)

property alpha_bool_enabled: bool

[Read-Write] The boolean value that controls the alpha blending when the alpha input type is set to ‘Bool’

Type:

(bool)

property alpha_curve_name: Name

[Read-Write] The animation curve that controls the alpha blending when the alpha input type is set to ‘Curve’

Type:

(Name)

property alpha_input_type: AnimAlphaInputType

[Read-Write] The data type used to control the alpha blending between the A and B poses. Note: Changing this value will disconnect alpha input pins.

Type:

(AnimAlphaInputType)

property alpha_scale_bias: InputScaleBias

[Read-Write]

Type:

(InputScaleBias)

property alpha_scale_bias_clamp: InputScaleBiasClamp

[Read-Write]

Type:

(InputScaleBiasClamp)

property b: PoseLink

[Read-Write]

Type:

(PoseLink)