unreal.AnimationBlendStackGraph

class unreal.AnimationBlendStackGraph(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimationGraph

Animation graph used for blend stacks.

The result node is the root of the blend graph. The input node is dynamically linked to the blend stack’s sample pose.

C++ Source:

  • Plugin: BlendStack

  • Module: BlendStackEditor

  • File: AnimationBlendStackGraph.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_options (AnimGraphBlendOptions): [Read-Write] Blending options for animation graphs in Linked Animation Blueprints.