unreal.AnimationBlendStackGraph
¶
- class unreal.AnimationBlendStackGraph(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimationGraph
- Animation graph used for blend stacks.
The result node is the root of the blend graph. The input node is dynamically linked to the blend stack’s sample pose.
C++ Source:
Plugin: BlendStack
Module: BlendStackEditor
File: AnimationBlendStackGraph.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_options
(AnimGraphBlendOptions): [Read-Write] Blending options for animation graphs in Linked Animation Blueprints.