class unreal.AppleARKitAnchor(outer=None, name='None')

Bases: unreal.Object

Apple ARKit Anchor

C++ Source:

  • Plugin: AppleARKit
  • Module: AppleARKit
  • File: AppleARKitAnchor.h
get_transform() → Transform

The transformation matrix that defines the anchor’s rotation, translation and scale.

NOTE: This does not have Session::BaseTransform applied due to thread safety issues. You’ll need to apply this yourself in the game thread. arkit Fix this ^:

Return type:Transform