unreal.AssetRegistryDependencyOptions
¶
- class unreal.AssetRegistryDependencyOptions(include_soft_package_references: bool = False, include_hard_package_references: bool = False, include_searchable_names: bool = False, include_soft_management_references: bool = False, include_hard_management_references: bool = False)¶
Bases:
StructBase
namespace UE::AssetRegistry
C++ Source:
Module: AssetRegistry
File: IAssetRegistry.h
Editor Properties: (see get_editor_property/set_editor_property)
include_hard_management_references
(bool): [Read-Write] Reference that says one object directly manages another object, set when Primary Assets manage things explicitlyinclude_hard_package_references
(bool): [Read-Write] Dependencies which are required for correct usage of the source asset, and must be loaded at the same timeinclude_searchable_names
(bool): [Read-Write] References to specific SearchableNames inside a packageinclude_soft_management_references
(bool): [Read-Write] Indirect management references, these are set through recursion for Primary Assets that manage packages or other primary assetsinclude_soft_package_references
(bool): [Read-Write] Dependencies which don’t need to be loaded for the object to be used (i.e. soft object paths)
- property include_hard_management_references: bool¶
[Read-Write] Reference that says one object directly manages another object, set when Primary Assets manage things explicitly
- Type:
(bool)
- property include_hard_package_references: bool¶
[Read-Write] Dependencies which are required for correct usage of the source asset, and must be loaded at the same time
- Type:
(bool)
- property include_searchable_names: bool¶
[Read-Write] References to specific SearchableNames inside a package
- Type:
(bool)