unreal.AsyncActionChangePrimaryAssetBundles

class unreal.AsyncActionChangePrimaryAssetBundles(outer: Object | None = None, name: Name | str = 'None')

Bases: AsyncActionLoadPrimaryAssetBase

Async Action Change Primary Asset Bundles

C++ Source:

  • Module: Engine

  • File: AsyncActionLoadPrimaryAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • completed (OnPrimaryAssetBundlesChanged): [Read-Write]

property completed: OnPrimaryAssetBundlesChanged

[Read-Write]

Type:

(OnPrimaryAssetBundlesChanged)