unreal.AttachLocation

class unreal.AttachLocation

Bases: EnumBase

Deprecated rules for setting transform on attachment, new functions should use FAttachmentTransformRules isntead

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

KEEP_RELATIVE_OFFSET: AttachLocation

Keeps current relative transform as the relative transform to the new parent.

Type:

0

KEEP_WORLD_POSITION: AttachLocation

Automatically calculates the relative transform such that the attached component maintains the same world transform.

Type:

1

SNAP_TO_TARGET: AttachLocation

Snaps location and rotation to the attach point. Calculates the relative scale so that the final world scale of the component remains the same.

Type:

2

SNAP_TO_TARGET_INCLUDING_SCALE: AttachLocation

Snaps entire transform to target, including scale.

Type:

3