unreal.AttachLocation

class unreal.AttachLocation

Bases: unreal.EnumBase

Deprecated rules for setting transform on attachment, new functions should use FAttachmentTransformRules isntead

C++ Source:

  • Module: Engine
  • File: EngineTypes.h
KEEP_RELATIVE_OFFSET

0 – Keeps current relative transform as the relative transform to the new parent.

KEEP_WORLD_POSITION

1 – Automatically calculates the relative transform such that the attached component maintains the same world transform.

SNAP_TO_TARGET

2 – Snaps location and rotation to the attach point. Calculates the relative scale so that the final world scale of the component remains the same.

SNAP_TO_TARGET_INCLUDING_SCALE

3 – Snaps entire transform to target, including scale.