unreal.AudioCapture

class unreal.AudioCapture(outer=None, name='None')

Bases: unreal.AudioGenerator

Class which opens up a handle to an audio capture device. Allows other objects to get audio buffers from the capture device.

C++ Source:

  • Plugin: AudioCapture
  • Module: AudioCapture
  • File: AudioCapture.h
get_audio_capture_device_info() → AudioCaptureDeviceInfo or None

Returns the audio capture device info

Returns:out_info (AudioCaptureDeviceInfo):
Return type:AudioCaptureDeviceInfo or None
is_capturing_audio() → bool

Returns true if capturing audio

Returns:
Return type:bool
start_capturing_audio() → None

Starts capturing audio

stop_capturing_audio() → None

Stops capturing audio