unreal.AudioCaptureDeviceInfo

class unreal.AudioCaptureDeviceInfo(device_name='None', num_input_channels=0, sample_rate=0)

Bases: unreal.StructBase

Struct defining the time synth global quantization settings

C++ Source:

  • Plugin: AudioCapture
  • Module: AudioCapture
  • File: AudioCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_name (Name): [Read-Write] The name of the audio capture device
  • num_input_channels (int32): [Read-Write] The number of input channels
  • sample_rate (int32): [Read-Write] The sample rate of the audio capture device
device_name

(Name) – [Read-Only] The name of the audio capture device

num_input_channels

(int32) – [Read-Only] The number of input channels

sample_rate

(int32) – [Read-Only] The sample rate of the audio capture device