unreal.AudioCaptureTimecodeProvider

class unreal.AudioCaptureTimecodeProvider(outer: Object | None = None, name: Name | str = 'None')

Bases: GenlockedTimecodeProvider

Read the LTC from the audio capture device.

C++ Source:

  • Plugin: AudioCaptureTimecodeProvider

  • Module: AudioCaptureTimecodeProvider

  • File: AudioCaptureTimecodeProvider.h

Editor Properties: (see get_editor_property/set_editor_property)

  • assume_drop_frame_format (bool): [Read-Write] When detecting the frame rate. Assume the frame rate is a drop frame format.

  • audio_channel (int32): [Read-Write] Index of the Channel to used for the capture.

  • detect_frame_rate (bool): [Read-Write] Detect the frame rate from the audio source. It may takes some extra time before the frame rate is properly detected.

  • frame_delay (float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecode

  • frame_rate (FrameRate): [Read-Write] Frame expected from the audio source.

  • use_genlock_to_count (bool): [Read-Write] Use Genlock Sync to update Timecode count