unreal.AudioModulationDestination

class unreal.AudioModulationDestination(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Audio Modulation Destination

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: AudioModulationDestination.h

clear_modulator() bool

Returns true if a modulator was set and has been cleared.

Return type:

bool

get_modulator() SoundModulatorBase

Returns currently set modulator.

Return type:

SoundModulatorBase

get_value() float

Returns the last calculated modulator value sampled from the thread controls are processed on.

Return type:

float

set_modulator(modulator) bool

Returns true if modulator was set to new value or was already set to provided value.

Parameters:

modulator (SoundModulatorBase) –

Return type:

bool