unreal.AutomatedAssetImportData

class unreal.AutomatedAssetImportData(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Contains data for a group of assets to import

C++ Source:

  • Module: UnrealEd

  • File: AutomatedAssetImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • destination_path (str): [Read-Write] Content path in the projects content directory where assets will be imported

  • factory (Factory): [Read-Write] Pointer to the factory currently being used

  • factory_name (str): [Read-Write] Name of the factory to use when importing these assets. If not specified the factory type will be auto detected

  • filenames (Array[str]): [Read-Write] Filenames to import

  • group_name (str): [Read-Write] Display name of the group. This is for logging purposes only.

  • level_to_load (str): [Read-Write] Full path to level to load before importing this group (only matters if importing assets into a level)

  • replace_existing (bool): [Read-Write] Whether or not to replace existing assets

  • skip_read_only (bool): [Read-Write] Whether or not to skip importing over read only assets that could not be checked out

property destination_path: str

[Read-Write] Content path in the projects content directory where assets will be imported

Type:

(str)

property factory: Factory

[Read-Write] Pointer to the factory currently being used

Type:

(Factory)

property factory_name: str

[Read-Write] Name of the factory to use when importing these assets. If not specified the factory type will be auto detected

Type:

(str)

property filenames: None

[Read-Write] Filenames to import

Type:

(Array[str])

property group_name: str

[Read-Write] Display name of the group. This is for logging purposes only.

Type:

(str)

property level_to_load: str

[Read-Write] Full path to level to load before importing this group (only matters if importing assets into a level)

Type:

(str)

property replace_existing: bool

[Read-Write] Whether or not to replace existing assets

Type:

(bool)

property skip_read_only: bool

[Read-Write] Whether or not to skip importing over read only assets that could not be checked out

Type:

(bool)