unreal.AutomationEditorTask

class unreal.AutomationEditorTask(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

UAutomationEditorTask

C++ Source:

  • Module: FunctionalTesting

  • File: AutomationBlueprintFunctionLibrary.h

is_task_done() bool

Query if the Editor task is done

Return type:

bool

is_valid_task() bool

Query if a task was setup

Return type:

bool