unreal.AutomationUtilsBlueprintLibrary

class unreal.AutomationUtilsBlueprintLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Automation Utils Blueprint Library

C++ Source:

  • Plugin: AutomationUtils
  • Module: AutomationUtils
  • File: AutomationUtilsBlueprintLibrary.h
classmethod take_gameplay_automation_screenshot(screenshot_name, max_global_error=0.020000, max_local_error=0.120000, map_name_override="") → None

Take Gameplay Automation Screenshot

Parameters:
  • screenshot_name (str) –
  • max_global_error (float) –
  • max_local_error (float) –
  • map_name_override (str) –