unreal.AvaAlignBetweenWeightedActor

class unreal.AvaAlignBetweenWeightedActor(actor_weak: Actor = Ellipsis, weight: float = 0.0, enabled: bool = False)

Bases: StructBase

Represents an actor with a weight and an enabled state.

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaAlignBetweenModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_weak (Actor): [Read-Write] An actor that will effect the placement location.

  • enabled (bool): [Read-Write] If true, will consider this weighted actor when calculating the placement location.

  • weight (float): [Read-Write] How much effect this actor has on the placement location.

property actor_weak: Actor

[Read-Write] An actor that will effect the placement location.

Type:

(Actor)

property enabled: bool

[Read-Write] If true, will consider this weighted actor when calculating the placement location.

Type:

(bool)

property weight: float

[Read-Write] How much effect this actor has on the placement location.

Type:

(float)