unreal.AvaBooleanModifierSharedChannelInfo

class unreal.AvaBooleanModifierSharedChannelInfo(channel_count: int = 0, channel_modifier_count: int = 0, channel_tool_count: int = 0, channel_target_count: int = 0, channel_intersect_count: int = 0)

Bases: StructBase

Ava Boolean Modifier Shared Channel Info

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaBooleanModifierShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_count (int32): [Read-Only] The number of channel currently active

  • channel_intersect_count (int32): [Read-Only] The number of modifier intersecting with this modifier

  • channel_modifier_count (int32): [Read-Only] The number of modifier on that channel, the more there are, the more impact on performance

  • channel_target_count (int32): [Read-Only] The number of modifier on that channel that are masked by other mask modifier

  • channel_tool_count (int32): [Read-Only] The number of modifier on that channel that are used to mask other non mask modifier

property channel_count: int

[Read-Only] The number of channel currently active

Type:

(int32)

property channel_intersect_count: int

[Read-Only] The number of modifier intersecting with this modifier

Type:

(int32)

property channel_modifier_count: int

[Read-Only] The number of modifier on that channel, the more there are, the more impact on performance

Type:

(int32)

property channel_target_count: int

[Read-Only] The number of modifier on that channel that are masked by other mask modifier

Type:

(int32)

property channel_tool_count: int

[Read-Only] The number of modifier on that channel that are used to mask other non mask modifier

Type:

(int32)