unreal.AvaBroadcastRenderTargetMediaCapture

class unreal.AvaBroadcastRenderTargetMediaCapture(outer: Object | None = None, name: Name | str = 'None')

Bases: MediaCapture

Ava Broadcast Render Target Media Capture

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheMedia

  • File: AvaBroadcastRenderTargetMediaCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_state_changed (MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.