unreal.AvaBroadcastRenderTargetMediaCapture
¶
- class unreal.AvaBroadcastRenderTargetMediaCapture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaCapture
Ava Broadcast Render Target Media Capture
C++ Source:
Plugin: Avalanche
Module: AvalancheMedia
File: AvaBroadcastRenderTargetMediaCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
on_state_changed
(MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.