unreal.AvaDynamicMeshConverterModifier

class unreal.AvaDynamicMeshConverterModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AvaGeometryBaseModifier

Ava Dynamic Mesh Converter Modifier

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaDynamicMeshConverterModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_type (int32): [Read-Write] Which components should we take into account for the conversion

  • filter_actor_classes (Set[type(Class)]): [Read-Write] Actor class to use as filter when gathering actors to convert

  • filter_actor_mode (AvaDynamicMeshConverterModifierFilter): [Read-Write] Actor filter mode : none, include or exclude specific actor class

  • hide_converted_mesh (bool): [Read-Write] Change visibility of source mesh once they are converted to dynamic mesh, by default will convert itself so hide converted mesh is true

  • include_attached_actors (bool): [Read-Write] Checks and convert all attached actors below this actor

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

  • source_actor_weak (Actor): [Read-Write] What actor should we copy from, by default is self

property component_type: int

[Read-Write] Which components should we take into account for the conversion

Type:

(int32)

property filter_actor_classes: None

[Read-Write] Actor class to use as filter when gathering actors to convert

Type:

(Set[type(Class)])

property filter_actor_mode: AvaDynamicMeshConverterModifierFilter

none, include or exclude specific actor class

Type:

(AvaDynamicMeshConverterModifierFilter)

Type:

[Read-Write] Actor filter mode

property hide_converted_mesh: bool

[Read-Write] Change visibility of source mesh once they are converted to dynamic mesh, by default will convert itself so hide converted mesh is true

Type:

(bool)

property include_attached_actors: bool

[Read-Write] Checks and convert all attached actors below this actor

Type:

(bool)

property source_actor_weak: Actor

[Read-Write] What actor should we copy from, by default is self

Type:

(Actor)