unreal.AvaJustifyModifier
¶
- class unreal.AvaJustifyModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AvaArrangeBaseModifier
Justify Modifier
Aligns child actors, based on their bounding box, according to the specified justification
C++ Source:
Plugin: Avalanche
Module: AvalancheModifiers
File: AvaJustifyModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_alignment
(AvaJustifyDepth): [Read-Write]depth_anchor
(float): [Read-Write]horizontal_alignment
(AvaJustifyHorizontal): [Read-Write]horizontal_anchor
(float): [Read-Write]modifier_enabled
(bool): [Read-Write] Is the modifier enabled or disabledvertical_alignment
(AvaJustifyVertical): [Read-Write]vertical_anchor
(float): [Read-Write]
- property depth_alignment: AvaJustifyDepth¶
[Read-Write]
- Type:
- get_depth_alignment() AvaJustifyDepth ¶
Get Depth Alignment
- Return type:
- get_horizontal_alignment() AvaJustifyHorizontal ¶
Get Horizontal Alignment
- Return type:
- get_vertical_alignment() AvaJustifyVertical ¶
Get Vertical Alignment
- Return type:
- property horizontal_alignment: AvaJustifyHorizontal¶
[Read-Write]
- Type:
- set_depth_alignment(depth_alignment) None ¶
Set Depth Alignment
- Parameters:
depth_alignment (AvaJustifyDepth) –
- set_horizontal_alignment(horizontal_alignment) None ¶
Set Horizontal Alignment
- Parameters:
horizontal_alignment (AvaJustifyHorizontal) –
- set_horizontal_anchor(horizontal_anchor) None ¶
Set Horizontal Anchor
- Parameters:
horizontal_anchor (float) –
- set_vertical_alignment(vertical_alignment) None ¶
Set Vertical Alignment
- Parameters:
vertical_alignment (AvaJustifyVertical) –
- set_vertical_anchor(vertical_anchor) None ¶
Set Vertical Anchor
- Parameters:
vertical_anchor (float) –
- property vertical_alignment: AvaJustifyVertical¶
[Read-Write]
- Type: