unreal.AvaMarkRole

class unreal.AvaMarkRole

Bases: EnumBase

EAva Mark Role

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheSequence

  • File: AvaMarkShared.h

JUMP: AvaMarkRole

Jumps to the nearest Marked Frame with the given Label, or continues playback if it doesn’t exist

Type:

3

Type:

Jump Point

NONE: AvaMarkRole

Does nothing. Used for frame referencing

Type:

0

Type:

Mark

PAUSE: AvaMarkRole

Waits a set amount of time before resuming playback

Type:

2

Type:

Pause Point

REVERSE: AvaMarkRole

Reverses the Playback Direction

Type:

4

Type:

Reverse Point

STOP: AvaMarkRole

Waits for ‘Continue’ input before resuming playback

Type:

1

Type:

Stop Point