unreal.AvaMaterialMaskSettings

class unreal.AvaMaterialMaskSettings(orientation: AvaMaterialMaskOrientation = Ellipsis, smoothness: float = 0.0, offset: float = 0.0, rotation: float = 0.0)

Bases: StructBase

TODO: use this for UAvaText3DComponent in place of separate mask settings Main Blocker from using this now is that it needs custom tracks/sections/property track editor to be keyable for Sequencer

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheText

  • File: AvaTextDefs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • offset (float): [Read-Write]

  • orientation (AvaMaterialMaskOrientation): [Read-Write]

  • rotation (float): [Read-Write]

  • smoothness (float): [Read-Write]

property offset: float

[Read-Write]

Type:

(float)

property orientation: AvaMaterialMaskOrientation

[Read-Write]

Type:

(AvaMaterialMaskOrientation)

property rotation: float

[Read-Write]

Type:

(float)

property smoothness: float

[Read-Write]

Type:

(float)