unreal.AvaPlaybackGraph

class unreal.AvaPlaybackGraph(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A Playback Graph is used for playing Motion Design assets integrated with the broadcast framework. It allows the creation of a playback graph with some logic and inputs routed to player nodes, the results of which can be routed to broadcast channels. This is the lowest implementation layer that supports distributed playback (over message bus).

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheMedia

  • File: AvaPlaybackGraph.h

is_playing() bool

Is Playing

Return type:

bool

load_instances() None

Load Instances

play() None

Play

stop(stop_options) None

Stop

Parameters:

stop_options (AvaPlaybackStopOptions) –

unload_instances(unload_options) None

Unload all game instance’s worlds from this playback.

Parameters:

unload_options (AvaPlaybackUnloadOptions) –