unreal.AvaPropertyAnimatorSequenceTimeSource

class unreal.AvaPropertyAnimatorSequenceTimeSource(outer: Object | None = None, name: Name | str = 'None')

Bases: PropertyAnimatorCoreRangeTimeSource

Time source that follows specific sequence time

C++ Source:

  • Plugin: Avalanche

  • Module: AvalanchePropertyAnimator

  • File: AvaPropertyAnimatorSequenceTimeSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sequence_name (str): [Read-Write]

  • start_time (double): [Read-Write]

  • stop_time (double): [Read-Write]

  • time_elapsed (double): [Read-Only] Only used to display time elapsed

  • use_start_time (bool): [Read-Write]

  • use_stop_time (bool): [Read-Write]

property sequence_name: str

[Read-Write]

Type:

(str)