unreal.AvaPropertyAnimatorSequenceTimeSource
¶
- class unreal.AvaPropertyAnimatorSequenceTimeSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PropertyAnimatorCoreRangeTimeSource
Time source that follows specific sequence time
C++ Source:
Plugin: Avalanche
Module: AvalanchePropertyAnimator
File: AvaPropertyAnimatorSequenceTimeSource.h
Editor Properties: (see get_editor_property/set_editor_property)
sequence_name
(str): [Read-Write]start_time
(double): [Read-Write]stop_time
(double): [Read-Write]time_elapsed
(double): [Read-Only] Only used to display time elapseduse_start_time
(bool): [Read-Write]use_stop_time
(bool): [Read-Write]