unreal.AvaSequencePlayAdvancedSettings

class unreal.AvaSequencePlayAdvancedSettings(loop_count: int = 0, playback_speed: float = 0.0, restore_state: bool = False)

Bases: StructBase

Ava Sequence Play Advanced Settings

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheSequence

  • File: AvaSequenceShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • loop_count (int32): [Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

  • playback_speed (float): [Read-Write]

  • restore_state (bool): [Read-Write]

property loop_count: int

[Read-Write] Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping

Type:

(int32)

property playback_speed: float

[Read-Write]

Type:

(float)

property restore_state: bool

[Read-Write]

Type:

(bool)