unreal.AvaSequencePlayer

class unreal.AvaSequencePlayer(outer: Object | None = None, name: Name | str = 'None')

Bases: LevelSequencePlayer

Ava Sequence Player

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheSequence

  • File: AvaSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_camera_cut (OnLevelSequencePlayerCameraCutEvent): [Read-Write] Event triggered when there is a camera cut

  • on_finished (OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player finishes naturally (without explicitly calling stop)

  • on_pause (OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is paused

  • on_play (OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is played

  • on_play_reverse (OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is played in reverse

  • on_stop (OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is stopped