unreal.AvaShapeConeDynamicMesh

class unreal.AvaShapeConeDynamicMesh(outer: Object | None = None, name: Name | str = 'None')

Bases: AvaShape3DDynMeshBase

Ava Shape Cone Dynamic Mesh

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheShapes

  • File: AvaShapeConeDynMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_edit_size (bool): [Read-Write] enable mesh size property editing

  • angle_degree (float): [Read-Write] represents the base angle in degree for the cone

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • mesh_datas (Map[int32, AvaShapeMeshData]): [Read-Write] Meshes used for the current shape sections

  • num_sides (uint8): [Read-Write] The number of sides around the base of the cone

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • pixel_size3d (Vector): [Read-Write] pixel size of the mesh, will only be available in editor

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • size3d (Vector): [Read-Write] * Corresponds to the total size from 0 to mesh size

  • size_type (SizeType): [Read-Write] the type of size you want to handle

  • start_degree (float): [Read-Write] represents the starting angle in degree for the cone

  • top_radius (float): [Read-Write] the ratio for the radius of the cone top

  • uniform_scaled_size (float): [Read-Write] Uniform scaled size of the mesh

  • use_primary_material_everywhere (bool): [Read-Write] use primary material for every slot available

  • vertex_color (LinearColor): [Read-Write]

property angle_degree: float

[Read-Write] represents the base angle in degree for the cone

Type:

(float)

property num_sides: int

[Read-Write] The number of sides around the base of the cone

Type:

(uint8)

property start_degree: float

[Read-Write] represents the starting angle in degree for the cone

Type:

(float)

property top_radius: float

[Read-Write] the ratio for the radius of the cone top

Type:

(float)