unreal.AvaShapeParametricMaterial

class unreal.AvaShapeParametricMaterial(use_auto_translucency: bool = False, style: AvaShapeParametricMaterialStyle = Ellipsis, color_a: LinearColor = Ellipsis, color_b: LinearColor = Ellipsis, gradient_offset: float = 0.0, use_unlit_material: bool = False)

Bases: StructBase

Ava Shape Parametric Material

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheShapes

  • File: AvaShapeParametricMaterial.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_a (LinearColor): [Read-Write] Primary colour for the material

  • color_b (LinearColor): [Read-Write] Secondary colour for the material

  • gradient_offset (float): [Read-Write] Offset for gradient style material

  • style (AvaShapeParametricMaterialStyle): [Read-Write] Default style for the material

  • use_auto_translucency (bool): [Read-Write]

  • use_unlit_material (bool): [Read-Write] whether the material is unlit or default lit

property color_a: LinearColor

[Read-Write] Primary colour for the material

Type:

(LinearColor)

property color_b: LinearColor

[Read-Write] Secondary colour for the material

Type:

(LinearColor)

property gradient_offset: float

[Read-Write] Offset for gradient style material

Type:

(float)

property style: AvaShapeParametricMaterialStyle

[Read-Write] Default style for the material

Type:

(AvaShapeParametricMaterialStyle)

property use_auto_translucency: bool

[Read-Write]

Type:

(bool)

property use_unlit_material: bool

[Read-Write] whether the material is unlit or default lit

Type:

(bool)