unreal.AvaShapeParametricMaterial
¶
- class unreal.AvaShapeParametricMaterial(use_auto_translucency: bool = False, style: AvaShapeParametricMaterialStyle = Ellipsis, color_a: LinearColor = Ellipsis, color_b: LinearColor = Ellipsis, gradient_offset: float = 0.0, use_unlit_material: bool = False)¶
Bases:
StructBase
Ava Shape Parametric Material
C++ Source:
Plugin: Avalanche
Module: AvalancheShapes
File: AvaShapeParametricMaterial.h
Editor Properties: (see get_editor_property/set_editor_property)
color_a
(LinearColor): [Read-Write] Primary colour for the materialcolor_b
(LinearColor): [Read-Write] Secondary colour for the materialgradient_offset
(float): [Read-Write] Offset for gradient style materialstyle
(AvaShapeParametricMaterialStyle): [Read-Write] Default style for the materialuse_auto_translucency
(bool): [Read-Write]use_unlit_material
(bool): [Read-Write] whether the material is unlit or default lit
- property color_a: LinearColor¶
[Read-Write] Primary colour for the material
- Type:
- property color_b: LinearColor¶
[Read-Write] Secondary colour for the material
- Type:
- property style: AvaShapeParametricMaterialStyle¶
[Read-Write] Default style for the material
- Type: