unreal.AvaTaperModifier

class unreal.AvaTaperModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AvaGeometryBaseModifier

Ava Taper Modifier

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheModifiers

  • File: AvaTaperModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amount (float): [Read-Write]

  • extent (AvaTaperExtent): [Read-Write]

  • interpolation_type (AvaTaperInterpolationType): [Read-Write]

  • lower_extent (float): [Read-Write] 100%: shape bottom. 0%: shape top.

  • modifier_enabled (bool): [Read-Write] Is the modifier enabled or disabled

  • offset (Vector2D): [Read-Write]

  • reference_frame (AvaTaperReferenceFrame): [Read-Write]

  • resolution (int32): [Read-Write] The number of vertical control points used to apply the taper. If the modifier is in a stack with Subdivide modifiers, taper will use the max value between Resolution and the total subdivision cuts.

  • upper_extent (float): [Read-Write] 100%: shape top. 0%: shape bottom.

property amount: float

[Read-Write]

Type:

(float)

property extent: AvaTaperExtent

[Read-Write]

Type:

(AvaTaperExtent)

property interpolation_type: AvaTaperInterpolationType

[Read-Write]

Type:

(AvaTaperInterpolationType)

property lower_extent: float

shape bottom. 0%: shape top.

Type:

(float)

Type:

[Read-Write] 100%

property offset: Vector2D

[Read-Write]

Type:

(Vector2D)

property reference_frame: AvaTaperReferenceFrame

[Read-Write]

Type:

(AvaTaperReferenceFrame)

property resolution: int

[Read-Write] The number of vertical control points used to apply the taper. If the modifier is in a stack with Subdivide modifiers, taper will use the max value between Resolution and the total subdivision cuts.

Type:

(int32)

property upper_extent: float

shape top. 0%: shape bottom.

Type:

(float)

Type:

[Read-Write] 100%