unreal.AvaText3DComponent
¶
- class unreal.AvaText3DComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Text3DComponent
Ava Text 3DComponent
C++ Source:
Plugin: Avalanche
Module: AvalancheText
File: AvaText3DComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location
(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation
(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale
(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentalignment
(AvaTextAlignment): [Read-Write]asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.back_material
(MaterialInterface): [Read-Write] Material for the back partbevel
(float): [Read-Write] Size of bevelbevel_color
(LinearColor): [Read-Write]bevel_material
(MaterialInterface): [Read-Write] Material for the bevel partbevel_segments
(int32): [Read-Write] Bevel Segments (Defines the amount of tesselation for the bevel part)bevel_type
(Text3DBevelType): [Read-Write] Bevel Typecan_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcast_shadow
(bool): [Read-Write] Controls whether the text glyphs should cast a shadow or not.color
(LinearColor): [Read-Write]coloring_style
(AvaTextColoringStyle): [Read-Write]component_tags
(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.custom_material
(MaterialInterface): [Read-Write]detail_mode
(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classenforce_upper_case
(bool): [Read-Write]extrude
(float): [Read-Write] Size of the extrudeextrude_color
(LinearColor): [Read-Write]extrude_material
(MaterialInterface): [Read-Write] Material for the extruded partfont
(Font): [Read-Write] Text fontfront_material
(MaterialInterface): [Read-Write] Material for the front partgradient_settings
(AvaLinearGradientSettings): [Read-Write]has_max_height
(bool): [Read-Write] Enables a maximum height to the 3D Texthas_max_width
(bool): [Read-Write] Enables a maximum width to the 3D Texthidden_in_game
(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.horizontal_alignment
(Text3DHorizontalTextAlignment): [Read-Write] Horizontal text alignmentis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsis_unlit
(bool): [Read-Write]kerning
(float): [Read-Write] Text kerningline_spacing
(float): [Read-Write] Extra line spacingmain_texture
(Texture2D): [Read-Write]mask_offset
(float): [Read-Write]mask_orientation
(AvaMaterialMaskOrientation): [Read-Write]mask_rotation
(float): [Read-Write]mask_smoothness
(float): [Read-Write]max_height
(float): [Read-Write] Sets a maximum height to the 3D Textmax_width
(float): [Read-Write] Sets a maximum width to the 3D Textmobility
(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.motion_design_font
(AvaFont): [Read-Write]on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedopacity
(float): [Read-Write]outline
(bool): [Read-Write] Generate Outlineoutline_expand
(float): [Read-Write] Outline expand/offset amountphysics_volume_changed_delegate
(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *primary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentrefresh_on_change
(bool): [Read-Write] Whether to allow automatic refresh/mesh generationrelative_location
(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation
(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d
(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicate_using_registered_sub_object_list
(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!scale_proportionally
(bool): [Read-Write] Should the mesh scale proportionally when Max Width/Height is setshould_update_physics_volume
(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()text
(Text): [Read-Write] The text to generate a 3d meshtext_generated_delegate
(TextGenerated): [Read-Write]tiling
(Vector2D): [Read-Write]translucency_style
(AvaTextTranslucency): [Read-Write]typeface
(Name): [Read-Write]use_attach_parent_bound
(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.vertical_alignment
(Text3DVerticalTextAlignment): [Read-Write] Vertical text alignmentvisible
(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.word_spacing
(float): [Read-Write] Extra word spacing