unreal.AvaTransitionTree

class unreal.AvaTransitionTree(outer: Object | None = None, name: Name | str = 'None')

Bases: StateTree

Motion Design Transition Tree is a State Tree with the purpose of executing user-defined logic when there’s a Transition between multiple scenes in multiple layers.

C++ Source:

  • Plugin: Avalanche

  • Module: AvalancheTransition

  • File: AvaTransitionTree.h