unreal.BPVariableMetaDataEntry

class unreal.BPVariableMetaDataEntry

Bases: StructBase

One metadata entry for a variable

C++ Source:

  • Module: Engine

  • File: Blueprint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_key (Name): [Read-Write] Name of metadata key

  • data_value (str): [Read-Write] Name of metadata value