unreal.BTNodeResult
¶
- class unreal.BTNodeResult¶
Bases:
EnumBase
keep in sync with DescribeNodeResult()
C++ Source:
Module: AIModule
File: BehaviorTreeTypes.h
- ABORTED: BTNodeResult¶
finished aborting = failure
- Type:
2
- FAILED: BTNodeResult¶
finished as failure
- Type:
1
- IN_PROGRESS: BTNodeResult¶
not finished yet
- Type:
3
- SUCCEEDED: BTNodeResult¶
finished as success
- Type:
0