unreal.BakeToControlRigSettings

class unreal.BakeToControlRigSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Bake to Control Rig Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: BakeToControlRigSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • reduce_keys (bool): [Read-Write] Reduce Keys

  • reset_controls (bool): [Read-Write] Reset controls to initial value on every frame

  • tolerance (float): [Read-Write] Reduce Keys Tolerance