unreal.BasicParticleData

class unreal.BasicParticleData(position=[0.0, 0.0, 0.0], size=0.0, velocity=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Basic Particle Data

C++ Source:

  • Plugin: Niagara
  • Module: Niagara
  • File: NiagaraDataInterfaceExport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • position (Vector): [Read-Write] Position
  • size (float): [Read-Write] Size
  • velocity (Vector): [Read-Write] Velocity
position

(Vector) – [Read-Only] Position

size

(float) – [Read-Only] Size

velocity

(Vector) – [Read-Only] Velocity